Programming2026-07-21

Snake Game Was My First Coding Project. Here\x27s Why It Still Matters

Every programmer remembers their first project. Mine was a janky, bug-riddled Snake game. Two decades later, I still think it is the perfect starting point.

I wrote my first line of code when I was twelve years old. It was not a "Hello, World" program — my dad skipped the pleasantries and handed me a book on QBasic with a Snickers bar and a sympathetic shrug. The first thing I actually built was a Snake game. It was terrible. The snake could phase through walls and appear on the opposite side of the screen — which I thought was a feature until I realized I just had not coded collision detection. The food spawned inside walls half the time. The score counter stopped working after nine points because I used a single digit variable. It was a masterpiece of incompetence. I have been thinking about that janky Snake game a lot lately. Not because I am feeling particularly nostalgic — although I am, a little — but because I have started teaching a friend to code, and I found myself recommending the exact same project. Not a calculator. Not a to-do list. Snake. And I think it is still the single best first project you can build. Here is why. Snake has just enough complexity to teach real concepts without being overwhelming. You need a game loop, which immediately introduces the idea of state and state updates. You need to handle keyboard input, which teaches event-driven programming in a tangible way. You need collision detection, which is a fun puzzle that does not require advanced math. And you need a scoring system, which introduces variables and display logic. All of this fits in probably fifty to a hundred lines of code in most languages. You can build a working version in an evening. But the real magic of Snake is that it is immediately playable. There is something deeply satisfying about running your code for the first time and seeing a little pixelated square move across the screen in response to your key presses. That dopamine hit is crucial when you are learning. It is what keeps you going when you hit the inevitable wall. And trust me, you will hit walls. I hit so many walls that my dad started calling the kitchen table my "coding command center" because I had papers spread everywhere and a permanent look of confusion on my face. Snake also teaches you something that more complex projects hide: the value of iteration. You can build Snake in stages. First, get a square moving. Then, make it turn. Then, spawn food. Then, grow the tail. Then, add a game-over condition. Each stage is a discrete, achievable milestone. You are not staring at a blank page wondering how to build a full-stack web application. You are just trying to make a square eat another square. That is achievable. That is fun. I think we overcomplicate beginner programming. There are bootcamps and courses and YouTube tutorials that throw React, databases, and APIs at you in the first week. That is insane. Nobody learns to cook by hosting a twelve-course dinner party. You learn by making a grilled cheese sandwich. Snake is the grilled cheese sandwich of programming projects. When I finally got my Snake game working — collision detection and all — I felt like I had climbed Everest. I called my grandparents. I showed everyone at school. Nobody cared, but I did not care that they did not care. I had made something that did not exist before. It moved. It had rules. You could lose. You could win. It was mine. That feeling never really goes away. Building software is still that. You take nothing, you add logic, and suddenly there is something where there was nothing. Snake was my first taste of that, and I have been chasing the high ever since. If you are learning to code, build Snake. Build it badly. Build it again. And then build something else. But start with the snake.